#pragma once

class NMBullet;
class NMEnemyMgr;

class NMBulletMgr
{
	CCSpriteBatchNode* _batch;

public:
	NMBulletMgr();
	~NMBulletMgr();

	static NMBulletMgr* shared();

	void addNewBullet(CCPoint pos, float angle);
	void update(ccTime dt);
	void addToLayer(CCLayer* layer);
};
